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40K Rogue Trader Tournament
March 2nd, 2002
Halifax, Nova Scotia, Canada
Dropzone:YHZ was a success!
Well it's all over now, and it was a real blast. Lots of great looking armies and fun games. People commented on how cool it was to play on different terrain, although the death world was a bit of a terror for most people; but as Lawrence says: "It's not called a Fun World, it's called a Death World."
We sold all the Dropzone t-shirts that we had, but we are making a second run of them. If anyone wants one, just send us an email (waaugh@yahoo.com) with your size and your phone numba. The shirts are 10 buxx.
Dylan took lotza shotz, and the pixx will be posted to this site as soon as orkishly possible. You will all be notified when this has been done.
We are starting a mailing list for any future announcements of new stuff we are going to be up to, and all the emails that we have will be added to that list. If you want to be removed, just let us know.
Everyone was curious to know how they scored, and we are not giving out all the scores, but we are releasing the overall rankings. This data shows players' rnkings based on total scores added together. This means game points, sportsmanship, appearance and army selection are all totalled to give the overall standing.
Rankings
- 1) David Matheson-Imperial Guard (Overall Champion)
- 2) Peter Tyrell-Dark Angels (Best Army Appearance)
- 3) Ken Lucas-Tyranids
- 4) Jeff Torbert-Death Guard
- 4) Dan Schieber-Tyranids
- 5) Michael Munday-Space Marines
- 5) Todd Kane-Tyranids
- 6) Michael Laaper-Space MArines
- 6) Steve Albans-Necrons
- 7) Mark Pothier-Space Wolves
- 8) Bob Tait-Tau
- 8) Kenneth Wells-Alaitoc Eldar (Best Army)
- 9) Todd Clements-Tau (Best Sportsman)
- 9) Alex Torbert-Space Wolves
- 9) Brian Cripps-Armoured Company
- 10) Daniel Pyke-Black Templars
- 11) Ben Pelzer-Ultramarines
- 12) Dieter Pelzer-Blood Angels
- 13) Tim Rasmusson-Imperial Guard
- 14) Don Urquart-Eldar
- 15) Aaron MacRae-Space Wolves
- 16) Brandon Blenkarn-Black Templars
- 17) Clint Sampson-Eldar
- 18) Joel Lawler-Black Teplars
- 19) Vijit Donnaija-Space Wolves
- 20) Geoff Walker-Ultramarines (Murphy's Luck)
- 21) Gordon Lynds-Tau
- 22) Andrew Patterson-Eldar
Thanks to all players for making this Rogue Trader Tourney
the best, and thanks for filling out the surveys which will help us in putting on more events in the future. We hope to see you all next time. WAAAAUGH!
Also, many players wanted to know how to improve their scoring for future events. Eric, who was our armies judge for Dropzone, has written up a piece explaining a bit about Army selection:
How to write an army list
No matter how army selection is judged there are a few constants in what
a judge is looking for when they peer at your army list. Here are some
helpful hits and suggestions:
1. Check to see what the desired format is. For example the GW Rogue
Trader tournaments have a suggested sheet for you to use. You don't
have to use their sheet, as long as you use a similar format.
2. Be sure to include the over all cost and size of each unit, what
upgrades you have included and the cost of said upgrades.
3. If at all possible avoid hand written lists. If you have no other
choice, print carefully with a pen or use a sharp pencil.
4. Write your list well ahead of time. Check it over several times.
Have a friend look it over to be sure.
5. If there are unusual aspects to how your army uses the force
allocation chart, make some indication of how and remember that part of
format is clearly marking and grouping unit selection.
6. Troops should be a goodly portion of your army. You don't have to
limit yourself to just troops, but as a 2 to 6 unit portion of the force
allocation chart it does suggest that they should be a solid core of
your army.
7. Don't scrimp on squad size. At least a few units should be nice and
big.
8. Don't spend too much on equipment for characters (HQ, unit leaders
and mutants) or vehicle wargear (including mutated heavy support
monsters). Those items are supposed to be relatively uncommon so if
they're starting to become a large percentage of your points you're
probably overdoing it.
9. Personalize your army. Who are they? Is this a particular
regiment, hive or waaaugh? That veteran sergeant with bionics, who is
he and what happened to him?
10. Come to the judge if there is an error on your army list. It can
happen. If you come to the judge and correct the mistake we will be
understanding and grateful that we didn't have to hunt you down.
To finish off I'd just like to emphasize that judges aren't perfect. We
can't read minds and we haven't memorized all the codices (looking up
stuff all day makes us grumpy). So writing up a clear and complete army
list ensures that the judge can fairly assess your army selection.
Remember painting and army selection are equally weighted, and writing
an army list is much faster than painting an army...
More information about RTT’s can be found at the GW Rogue Trader site or in your White Dwarf magazine.
For archival purposes, the old Dropzone site is still available here.
- posted by Dylan, March 5, 2002
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